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AI Insights · Timothy · March 2024

Top 5 Battlefield Commander Games on Android in Latin America: Q1 2024

A detailed look at the performance of the top 5 Battlefield Commander Games on Android in Latin America during Q1 2024, based on data from Sensor Tower.

Top 5 Battlefield Commander Games on Android in Latin America: Q1 2024

The first quarter of 2024 saw intriguing trends in the performance of the top Battlefield Commander Games on the Android platform in Latin America. Here's a closer look at how each of these games fared:

Clash Royale experienced a varied quarter with weekly revenue peaking at approximately $205K in early January. Revenue saw fluctuations throughout the quarter, ending March with around $137K. Weekly downloads showed a high of 334K in the second week of January, with numbers stabilizing to about 210K by the end of March. Active users remained robust, peaking at around 26.6M in early March and maintaining a steady base of over 26M throughout the quarter.

We Are Warriors! from Lessmore UG saw a significant increase in both revenue and downloads. Weekly revenue rose from $322 in early January to a peak of $4.1K in early March. Downloads also surged, reaching a high of 189K in mid-February before tapering off to about 74K by the end of March. Active users demonstrated a healthy upward trend, peaking at approximately 339K in mid-February and ending the quarter with around 279K.

Country Balls: World War had a modest performance in terms of revenue, peaking at $33 in the second week of January and fluctuating around $10 to $20 for the remainder of the quarter. Downloads began at 56K in early January, dipping to a low of 19K in mid-March, but rebounded to 28K by the end of March. Active users remained relatively stable, averaging around 1.4M throughout the quarter.

Art of Conquest : Airships from Lilith Games saw its weekly revenue peak at approximately $1.8K in mid-February, with fluctuations leading to a revenue of $1.6K by the end of March. Downloads showed a peak of 25K in early January but declined to 14.5K by the end of the quarter. Active users saw a slight decline from 49K in early January to 39K by the end of March.

Merge Super - Monster Fight had a lower revenue performance, peaking at $14 in early January and showing minimal revenue in subsequent weeks. Downloads started at 18.9K in early January, with a slight increase to 17.7K by the end of the quarter. Active users saw a peak of 79K in early January, with a stable trend around 66K by the end of March.

These insights are based on data from Sensor Tower, offering a comprehensive view of the performance of top Battlefield Commander Games on Android in Latin America during the first quarter of 2024. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2024